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| Дата: Понедельник, 21.02.2011, 11:21 | Сообщение # 1 |
 Архивариус
Группа: Администраторы
Зарегистрирован: 19.02.2011
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| Инклюд для работы с транспортом a_vehicles. Подключаем так: Code #include <a_vehicles> Содержимое инклюда: Code /* SA-MP Vehicle Functions * * (c) Copyright 2005-2010, SA-MP Team * */
#if defined _vehicles_included #endinput #endif #define _vehicles_included #pragma library vehicles
#define CARMODTYPE_SPOILER 0 #define CARMODTYPE_HOOD 1 #define CARMODTYPE_ROOF 2 #define CARMODTYPE_SIDESKIRT 3 #define CARMODTYPE_LAMPS 4 #define CARMODTYPE_NITRO 5 #define CARMODTYPE_EXHAUST 6 #define CARMODTYPE_WHEELS 7 #define CARMODTYPE_STEREO 8 #define CARMODTYPE_HYDRAULICS 9 #define CARMODTYPE_FRONT_BUMPER 10 #define CARMODTYPE_REAR_BUMPER 11 #define CARMODTYPE_VENT_RIGHT 12 #define CARMODTYPE_VENT_LEFT 13
#define VEHICLE_PARAMS_UNSET -1 #define VEHICLE_PARAMS_OFF 0 #define VEHICLE_PARAMS_ON 1
// Vehicle native CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay); native DestroyVehicle(vehicleid); native IsVehicleStreamedIn(vehicleid, forplayerid); native GetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z); native SetVehiclePos(vehicleid, Float:x, Float:y, Float:z); native GetVehicleZAngle(vehicleid, &Float:z_angle); native GetVehicleRotationQuat(vehicleid, &Float:w, &Float:x, &Float:y, &Float:z); native SetVehicleZAngle(vehicleid, Float:z_angle); native SetVehicleParamsForPlayer(vehicleid,playerid,objective,doorslocked); native ManualVehicleEngineAndLights(); native SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); native GetVehicleParamsEx(vehicleid, &engine, &lights, &alarm, &doors, &bonnet, &boot, &objective); native SetVehicleToRespawn(vehicleid); native LinkVehicleToInterior(vehicleid, interiorid); native AddVehicleComponent(vehicleid, componentid); native RemoveVehicleComponent(vehicleid, componentid); native ChangeVehicleColor(vehicleid, color1, color2); native ChangeVehiclePaintjob(vehicleid, paintjobid); native SetVehicleHealth(vehicleid, Float:health); native GetVehicleHealth(vehicleid, &Float:health); native AttachTrailerToVehicle(trailerid, vehicleid); native DetachTrailerFromVehicle(vehicleid); native IsTrailerAttachedToVehicle(vehicleid); native GetVehicleTrailer(vehicleid); native SetVehicleNumberPlate(vehicleid, numberplate[]); native GetVehicleModel(vehicleid); native GetVehicleComponentInSlot(vehicleid, slot); // There is 1 slot for each CARMODTYPE_* native GetVehicleComponentType(component); // Find CARMODTYPE_* for component id native RepairVehicle(vehicleid); // Repairs the damage model and resets the health native GetVehicleVelocity(vehicleid, &Float:X, &Float:Y, &Float:Z); native SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z); native SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z); native GetVehicleDamageStatus(vehicleid, &panels, &doors, &lights, &tires); native UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
// Virtual Worlds native SetVehicleVirtualWorld(vehicleid, worldid); native GetVehicleVirtualWorld(vehicleid);
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